DYOM support with this map - but the map is unfinish and maxed script size to 69000
more objects can't be add it any more unless max hack to 350000 if I find it or not.

With fastman's adjusted limiter with settings to enable fists and melee attacks but in case
I was making a demo DYOM in this map, when I select actor's weapon passing random or I go left 
by accident, this freakin' game crashed in a standard san andreas game! - Not a total conversion or GTA: Underground mod.

So be careful not to bypass random if you scroll right or delete the fastman's limiter adjuster that cause that
or alternately make a cleo mission - well not custom mission when one is already loaded - this maxed custom mission
can't be edited to add actors or whatever, or the game will crashes instanty when it hit size 70000.

Fastman's adjusted limiter didn't work with custom mission size. it sucks!

Here's my settings

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
Max size of MAIN segment = 1200000         -- doesn't work but by default 200000 it can add more than 3000+ objects BUT for main.scm I can't bypass 34@ - I don't get it

# max mission size from main.scm (69000)
Max mission size = 350000      -- doesn't work it acts like 69000 can end up to 1500+ objects

; Running scripts (96)
Running scripts =546        

; Mission cleanup array limit (75)
Mission cleanup = 500000       -- it works! it can cleanup all the objects

; Used object array (395)
Max number of used objects = 50000        

; Switch jump table cases (75)
Switch jump table cases = 375
